Over the weekend a few improvements were made to devSprint to provide audio. One curious issue arouse from these changes. As the player got quicker and quicker the music became faster and faster. On level one this was a little odd but to be honest, kind of cool! However by the final level it was all too much for my puny laptop and resulted in an epic fail. The issue is now resolved, it was a result of a default Unity setting obviously not intended for high speed players, but I am rather tempted to re-implement the issue… albeit to a much lesser some extent!