I am spending my weekend working flat out making computer games, all in aid of charity. Several people who donated provided game ideas and the games developed over the next 50-60 hours will be based on these.
Each day I will have a new blog post and I will update it as the day goes on. There is also a live stream running. Refresh this page to get the latest blog update!
Well I’ve passed the 24 hours solid mark! This is of course on top of what I’ve done before. I’ve managed to create 3 games in this time with the final one just complete… well as complete as I plan for now. Next up is a power nap if possible (I’m buzzing!) then this afternoonI’ll back on task.
The most recent game, Watch Out – Beagle’s About, didn’t quite end up as was originally planned and you can probably complete it in a minute (yup, for every a minute’s gameplay I’ll have spent 5 hours on it. However I’m hopeful that the person who requested it will still like it! The game delves into the mind of a beagle when home alone. You’ll get 6 clues and you have to figure out what a beagle would do here. By “do” I mean go up and press space. It’s APB all over again! Graphics are exceptionally crummy, which is worrying as most my dev time was creating them. I really do suck at art!
Well I’m off to bed… although I guess I’ll be up for lunch soon. See you later in err, today’s blog.
Plodding along with Watch Out – Beagle’s About. In truth this game is shaping up to be pretty rubbish. Unlike what I had planned I’ve set it in a living room and so that the whole thing didn’t look completely out of proportion the room is now too cramped for gameplay. What gameplay there is will involve being given a “quest” that is effectively walk for a second and press a button. Hopefully they’ll be amusing though and you’ll have to keep an eye out for rampaging sprouts. Maybe the end game could be ruin each household item & eat 5 marshmallows. :s I want to finish it in just over an hour which given I’ve only done the sprites might be a challenge!
I’m a pretty sleepy but not too bad. Fair enough considering I’ve now spent about 30 of the past 36 hours making games and of course this was on the back of my usual working hours. I know technically Sunday is the third day of the marathon so most these entries should have been in the day three blog but I’m breaking them up by sleeps!
Well around the time of my last update I decided no more than an hour on The Gum Ninja. It is now four hours later and I’ve just stopped. The game is actually quite tidy for something that I only started working on around 9 hours ago! The jumping is quite buggy and as with Extreme Koala Super Rescue In Space there’s a lot I really wanted to improve and add to but even if I spent the entire weekend on one game I wouldn’t be happy.
That said, despite it being short and buggy I’m hoping folk will find it enjoyable enough! I’d actually be quite keen to turn it into a “proper” game at some point.
Next up will be “Watch out – Beagle’s About!”, based on the game idea by my wonderful girlfriend. My artwork skills will be an issue here no doubt but the main meny and any dialogs will be made awesome with photos of my folks’ dog, a beagle. Got a text today to hear that they are going down to get their new pup tomorrow, well today. An extra incentive for me to visit! Hopefully I’ll be able to make it up soon 🙂
The Gum Ninja is quite fun to play. Not sure on quite how far I’ll take the game. Obviously it is playable and has a few minutes gameplay but its hardly an epic campaign! I want the games to be enjoyable but do I axe a game or two to create loads of levels and enemies? Probably not.
This brings me onto something thats been nagging at me… distributing these games. Obviously host on my site as per usual with prototypes / demos but I mean packaging them up. By default they are built into an installer that needs artwork and well… is a probable hassle. Might build them all as zip files then also provide an installer for the lot of them… or just a zip file. Be interested to hear if anyone has preferences for these things?
Gonna make myself a microwave curry soon before I start gnawing on myself (again). The 24 hours wasn’t mandary in my plan but hopefully this’ll help me with the next err, 8 hours. Naturally after a “power nap” I’ll be cracking straight back on.
Not even 14 hours into today’s game dev spree and I have to admit, I’m knackered. Working on Fergie: The Gum Ninja, which is of course a terrible setting for the game. I’ll maybe just axe the Fergie reference and have it as jus The Gum Ninja.
The development isn’t going too badly. I pulled the jumping mechanism out of Invertical, which I know wasn’t the greatest but it would take me a reasonably bit of time to get another done – and that might not be as good. My little dude is running about (albeit with only one subimage), he can fire gumballs and jump against them. Its not perfect but it least I can get a feel for the game. The aiming is working nicely enough, even if I did need to find myself pencil & paper, do a quick sketch and jot down SOHCAHTOA!
Going to create a handful of little puzzle levels with just static nasties (traps, spikes etc) and see how we’re doing for time.
Work hasn’t been quite as quick as I hope and maybe needs to be in order to get through all of the games on the list. However I have finished Extreme Koala Super Rescue in Space which is great news! I know that I’ve been a touch slow with a few bugs and niggles. It ispretty decent and whilst obviously not quality for a commercial product, I hope some folk will enjoy it! However I need to up my game and get working. Some good music should help!
Just starting on Fergie: The Gum Ninja. It will be a puzzle platformer where you have to use gum to block up some holes in the defence perimeter for the main character “Fergie”. I actually decided to use Fergie before today. As a United fan I was pretty gutted when I read the result. Bit off topic but the last time I missed a United home game they lost to Blackburn. The time before that they lost to City. Here’s hoping they aren’t playing at home when I’m doing my 24 hour gaming marathon!
I’m approaching the sort of time where I ought to be looking at moving on to another game. So far Extreme Koala Super Rescue has a few levels but it doesn’t have the space monkeys. The actual movement of the koalas is pretty poor as well if i’m being honest, in particular how they react to the arrows. However I’ve just realised there’s a simple solution. I’m a numpty.
This should be quite a fun game, especially for fans of chu chu rocket (albeit a single player version).
Forgot how unstable this software is and wasn’t saving. Looks like I’m starting over.
Oh Royal Mail, you tease. This morning I got two deliveries, both of which I *really* want to play with. Yes, thats a Raspberry Pi. Must resist. I’ll actually be turning my Raspberry Pi into a games console. If I get it working that maybe sounds like a cool SKSP prize for the future.
I’ll have to admit this is just over an hour later than I planned to get started but then again I didn’t get to sleep until about 4am! My first game today will be Extreme Koala Super Rescue in Space, based on my favourite puzzle game – Chu Chu Rocket. Bit groggy right now but I’m sure once I get going I’ll be rocking!