When GameMaker’s Android and iOS licenses were dramatically reduced on Steam I couldn’t resist. Incredibly just four days later I had released X-Orbtek on Android and you know what, the game worked rather well.
Excited by this I have started pushing on with Facebook development. When wrestling with getting the app to authenticate I made a mistake, I tried regenerating my keystore. Being a newbie at this, it didn’t occur that this would have massive effects. Alas a few days on and I’m very excited to upload a new version of the game. It gets more exciting a lot quicker, has Facebook login support, can post to the wall and an assortment of other tweaks and improvements. Brilliant.
It failed to upload. It was the digital signature. In hindsight, I should have seen this coming. I should have anticipated it, but I never. Gutted doesn’t begin to explain the feeling when it became clear that the game wasn’t going to get updated.
As a result I’ve unpublished it from the Play Store and have uploaded a new version! You can find the new version at https://play.google.com/store/apps/details?id=com.OxygenAddict.XOrbtekRelease. If you’ve previous installed and enjoyed the game, why not remove the old version and get the new one?
I hope everyone enjoys the changes and I’m hoping there’s more to come. Suffice to say that I won’t be risking a keystore change again though!