Ah screw it – time press the Ship It button

I’ve been here before. Life has been busy & stressful and consequently I’ve found myself struggling to crack on with developing games.

I had a decent plan to make development more interesting, to keep me honest, and maintain my momentum with Paint It Jack to create a quality game. However things happened, priorities changed and I never quite got over the line for the v1.0 release. Right now the game needs artwork, some polish and release resources then the first version is good to go.

I thought the project started OK

This has been a barrier to finishing the game. I hate doing artwork, primarily because I’m awful at it. With Paint It Jack I originally started with my wife helping me and I was getting quite excited about the look of the game but that was only a day or two together and you’ll be able to differentiate mine and her artwork.

I’m all to tempted to ship my placeholder boss…

Being realistic, very few people, if any, will every play the game so so right now I’m tempted to do a 10 minute job on each remaining item. Get the game done. Get it shipped. It won’t be a hit but it never would be. It is a bit of a shame as I liked the game but there’s nothing stopping me coming back in due course. However finishing this is stopping me from doing anything else right now!

After Paint It Jack I am keen to spend 1-2 months prototyping lots of fun little games. No time wasted on loading/saving, tutorials or even artwork. If I don’t already have reusable resources then it is triangles, squares and circles.

It is time to enjoy designing gameplay once again!

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