Archive for OxygenAddict

Invertical Touch Lite available for free on iOS

You can now try out Invertical Touch for free on iOS with the new release of Invertical Touch Lite.

Qube is searching for the portal home and in this shortened version of Invertical Touch you will be exploring a castle, deep underground and more with plenty scrolls and books to find along the way. Qube is no ordinary explorer though. He can change his colour between black and white, changing which walls he can walk on or walk through. Inverting your colour turns a dead end into a new route and the tunnel into a platform to walk on.

Can you avoid the traps and danger and the find the route home?

Can you find the route to collect all the scrolls and books?

Can you find the route to collect all the scrolls and books?

Sentimental about Invertical

During my time as a hobby game developer I have put together many quick projects but there’s one that I keep returning to.

PrototypeIt was 3 years ago today when I put together a very small prototype of Invertical. Strangely despite knowing that I wanted to do with the game with path finding puzzle gameplay, the prototype was heavily focused on jumping, despite being pretty awful to control (to be fair, this was an afternoon’s work!).

Those who played it liked the concept enough to encourage me to develop the game further.

Unlock bonus levels

Objective based levels

A few months later I released the game but I’ve never been happy, making several updates and trying out new ideas such as the Invert World section and bonus levels. Much of the newer levels being added were in mind for a mobile version and more objective based gameplay.

Whilst the bonus levels don’t have much story, there is a bit of thought behind each of the characters. For a period I had been playing about with a mobile version, building it up from the beginning and focusing on small levels and a series of stories. I have a few character ideas in mind and liked the idea of having small levels similar to the Invertical bonus levels but they’d be linked together. Many of my designs were about unique gameplay as well, including runner levels and very different puzzle styles.

The Vine-al Chapter

I released a “proper game”!

However when meeting the chaps from Hunted Cow they were keen to get involved and helped bring the original Invertical to mobile with a port the more desirable option than a long term project. Working on Invertical Touch has been an interesting project as the standard has been much higher. The artwork provided by Hunted Cow gave the game a whole new look and whilst it was sad to see Simon depart and his backstory fade, Qube is cute and the game had a lot more polish. It was a proper game! The first time that I’ve really felt that.

So far Invertical Touch hasn’t had the success we’d hoped, which was absolutely crushing, but the market is a lottery and there’s some cool changes coming. I’m still determined to make a success out of Invertical! This is partly because of the money invested but mainly to share my idea and passion for the project. Maybe once my current projects are done then I can make the Invertical game that I’ve really wanted!

If you’re interested in knowing more about the development, read more articles on Invertical and if you manage to 100% the PC version of the game there’s a hidden extra.

Invertical Touch released on iOS!

I am absolutely delighted to announce that Invertical Touch has been released on iPhone and iPad!

1024x1024LogoPublished by Hunted Cow, Invertical Touch takes the innovative, challenging and enjoyable gameplay of the PC title Invertical and takes it to a new level with the incredible new artwork by Hunted Cow.

With 60 levels across 10 unique chapters and loads of collectibles there’s plenty gameplay to keep you amused. The puzzle solving platform gameplay will also put your mind to the test as you try to figure out your route through the levels and how to find all the books and scrolls.

This slideshow requires JavaScript.

 

Policy change to adapt to tax rules

The European Union are bringing in new tax laws as of the 1st January 2015 relating to the sale of digital goods.

I don’t fully understand them and it seems very complicated but the basics that I understand is that I will need to calculate tax for the region where the person who purchased the game lives.

My understanding is that this will NOT affect sales of games through platforms, i.e.:

  • Xbox Live Indie Games (X-Orbtek II, Avatar Runner & Mashapocolypse)
  • Desura (Invertical)
  • Amazon (Invertical)
  • IndieCity (number of titles I think)
  • iPhone & iPad (no paid for yet)
  • Windows Phone 8 (no paid for yet)
  • Play store once they switch their system (no paid for yet)
  • Published games (none out yet)

This will mean, if I am not mistaken, that I have lots of extra paperwork and need to obtain personal info on people purchasing games via my website. So you know what… screw it I am not selling via my website any more.

What confuses me right now is market places where I immediately get a payment using paypal when someone buys a copy:

  • itch.io (Invertical)
  • Google Play store for now (free anyway)

I think I need to do the whole tax thing for these sites so I’m now going to unpublish the games.

Bit of a pain in the arse but seems the only way, aside from spending way more on an accountant than I earn through sales!

Happy new year all… aside from the EU tax makers. I hope you have a rotten new year.

A Gamer’s Christmas Thoughts

Christmas is upon us and soon we will all be enjoying gifts, hopefully including wonderful games, consoles and gaming merchandise. 

It is a wonderful sign of the way that the games industry has evolved from a geeky thing for boys and err, adult boys to something open to all age ranges and genders. Whilst the kids play the latest adventure on their Xbox, Dad might be on his laptop enjoying a strategy game and Mum playing a puzzle game on her iPad. Such diversity and accessibility in games means that many people who would say “oh I don’t play games” actually play a lot, although the misunderstanding that playing games on your mobile somehow doesn’t mean that you play games still needs working on. Yes, Call of Duty is a game but so is Angry Birds! Just because there’s no blood and gore it doesn’t mean you’re not playing games.

However what most interests me and the main reason for blabbing on in this post is how the distribution of games has impacted on Christmas. It is increasingly common to get credit or points for your console or tablet in order to make in app purchases or buy games and download them. This doesn’t seem right to me. I do love online distribution and the ability to buy games quickly in sales. Heck, I would have never been able to sell a single one of my games if I had to distribute physical copies. However when it comes to gift giving I am not sure that I like it. It is one of the times of year where shops like Game and also online ones like Amazon make a difference. 

Buying a physical copy of a game makes a much better gift. It is wrapped, requiring unwrapped and means that you are giving something more tangible as a present. Not only that but if your games console is elsewhere or requiring updates… Or it’s time to all sit round the TV for an awful film then you can read the box or the manual, building up your excitement to play this new game.

Perhaps the fact that we can buy games so quickly and cheaply nowadays, especially with the number of free games available (including in my site…), the personal value of a game has gone down. In my younger days when I lived in the countryside and had my allowance for lunch, savings and stuff I wanted (games) it meant I may have only gotten a handful of games a year but I really loved those games. I’d play them again and again. It seems today has a much more dispensable approach to owning games. Steam sales and humble bundles spring to mind as a major reason. I have about a hundred games I haven’t played. Crazy! I do kind of miss having a few games to cherish. Next year I expect to only buy one or two games and ensure I appreciate and enjoy them… Not just filling my actual shelf or online library.

Another thing that I think gets lost on Christmas is that first boot up. Plugging in your new PS4 and then waiting an hour for it to update. Then you excitedly put in your new game and wait for that to update. That, to me at least, loses some of the magic of the moment. “Back in my day” I could go from the buzz of unboxing straight to playing my new game. Let’s hope that any updates are only done if absolutely critical at this time if year. By that I mean game breaking bugs only. 

Well I’ve rambled enough. One final thing is when giving and receiving presents, don’t forget the true meaning of this holiday… A pagan holiday. Be sure to sacrifice a goat, your youngest born or whatever the customary offering is, whilst dancing naked around a tree. Or just have some egg nog.

Merry  Christmas!

Special version of Invertical released!

This special edition of Invertical brings a bit of colour into our hero Simon’s world.

With the majority of the bonus levels as well as the Invert World to explore there’s enough gameplay to keep you entertained for at least an hour or so, all for free.

If you enjoy the game, why not try out the full version? If there’s demand then I may even bring some of the colour into the full paid version!

This slideshow requires JavaScript.

Trick or Treat released on iOS

Trick or Treat has been released on iPad and iPhone, just in time for Halloween.

Get your spook on when trying to make your through this free puzzle platform game. You won’t be able to get all of the goodies in the land of the Treat without venturing into the scary Trick world, which is full of monsters and other dangers.

Can you find the route to each item and the portal home?

4-puzzleplatform

Trick or Treat now out on Ubuntu

I am pleased to announce that the Halloween puzzle-platform game “Trick or Treat” is the first Oxygen Addict game to be released on Linux! 

pcIt can be run on recent Ubuntu distributions and includes all of the new levels in the recent Android and Windows Phone 8 updates. Controls are all keyboard driven with the same controls as Invertical, so arrow keys with space and ctrl for jump and switch.

Installation may be a bit fiddly so if you’ve any feedback, let me know! I am also open to suggestions on where to distribute this spooktastic little game.

Trick or Treat updated on Android and Windows Phone 8

Explore more of spooky worlds and collect more goodies in this great new update for Trick or Treat.

With 6 new levels, all focused on puzzle platform gameplay, and improved controls along with a host of other improvements, Trick or Treat is a great way to get you in the mood for a spooktastically wonderful Halloween.

Available for free on Android and Windows Phone 8.

WindowsPhone-68217A-175x25 Get it on Google Play

This slideshow requires JavaScript.

Avatar Runner updated to be more challenging

Avatar Runner is a game designed to let you unwind and enjoy a relaxing game whilst also providing a bit of a challenge as well. Unfortunately if you got a trial of the game or bought the full version and were looking for more of an intense sweaty palms game then you’d be disappointed.

Along with a few minor changes, Avatar Runner has been beefed up. Many levels have had slight speed tweaks but the most noticeable change will be the spawn rate. Get more of a buzz when playing and see if your skills are up to making it through the insane difficulty levels without blowing your combo!

Get it today on Xbox Live Indie Games!

cco_shell_default_header_xna_logo_print