You can now play Invertical for free without going through Steam Workshop with a new version has been released on the Oxygen Addict site!
The free version contains loads of levels (although not as many as the full version!) with several hours of gameplay and even boasts new improvements such as different control configurations, including use of a game controller, and an improved progression system where you must collect the books and scrolls to unlock new levels!
Check out this early version of the platform game “Squeebles”.
You play as Skwibble, one of the bravest Squeebles around. After Count Frackle took his wife Mibbeline and his kids and other Squeeblings, he has set out on a mission to rescue them all!
Gameplay is a very simple platformer, however what makes it a little bit more tricky is that Squeebles really don’t like standing still so the character is constantly on the move. It requires good timing and quick thinking to avoid dying.
Naturally the game is very light on content and the levels & artwork is far from polished but it should give an idea of what the game is about. Check it out either by downloading it or just play it in your browser.
I’m pleased to reveal my next game, Captain Getsu: Survivor.
The general premise of the game is similar to the original, a top down space shooter where you can match your enemy’s colour to deliver more damage but Survivor strips out the missions and storyline, leaving you with a room packed full of enemies until you get battered and smashed to death. On top of being a quick jump in single player, there will be multiplayer support where the second player gets to take on Corporal Baka!
For this new take on the Captain Getsu game there is a whole new controls mechanism. The original controls design was much more suited to console games but due to the variation in how controllers behaved, this was “dumbed down” to something simple and more universal but unfortunately less effective. However with Survivor a key goal has been to provide support for multiple types of enemies.
If the new control mechanism proves popular then we will see it replace the existing one in the exclusive IndieCity version of Captain Getsu. free for everyone including those who’ve already bought it.
I am delighted to announce the release of a new version of Captain Getsu. It is an IndieCity exclusive with several extra levels in Captain Getsu’s quest to thwart Lord Tatakai.
For the price of a can of juice or a packet of crisps you can download the full game, yours to keep forever and ever. Via the IndieCity client you’ll also get all updates to the game! Awesome eh? Pick it up today for 50 pennies or $1, depending on your currency.
The final free PC version of HexStackIt is now available to download!
You must earn the highest score possible by building stacks of hexagons, whilst dodging other colours. One mistake could ruin everything so be sure to bank… unless you are brave enough to fill the stack!
The game is available on PC for free with several versions to download. It comes as an installer or just as a plain old zip file if that’s your thing. Controls are shown at the start but to really get the full experience it is recommended that you plug in a game controller – even better if it is a trusty old xbox controller! The awesome tunes are free to download by the wonderful chap who provided them over at nosoapradio.us.
The game will be familiar to Audiosurf fans as it involves travelling down lanes of objects (in this case hexagons), collecting them to earn points. What makes this game a little different and quite interesting is that colliding with an object adds it to a stack. As the stack builds, the amount of points you get increases. However if you run into another colour, the stack is wiped and a new one is started, losing you all the points in the stack! But how do I actually earn points I hear you ask? By banking! When you click with the left mouse button the points from the current total are added toyour score. This leads to a game where you must gamble, do I save what I have or risk going for a bigger combo score? Then at the end it all closes down and you’re left with nothing, in true banking style. This will of course be replaced by scoreboard in due time. 🙂
I can’t deny that I’m really looking forward to this one. Not just for the gameplay but providing character voices. Without going into details, its a puzzle game based around four very annoying characters with their own gameplay behaviours. It will also deliberately include some gameplay designs that drive me mad, hence the name “The Really Annoying Game”. The goal is to create something that mixes humour, frustration and simple puzzle gameplay into a pretty enjoyable game.
Current development is only for a prototype / proof of concept so expect very crummy artwork. It will be created using GameMaker 8.1, which in itself will be a learning process. So far I’ve only created a game following the tutorial… the epic “Fruit Click“.
The prototype of the first Oxygen Addict game has been finished and is available to try out using either the Unity WebPlayer HERE or can be downloaded for Windows, Windows 64 & Mac (untested).
The game involves a series of 6 sprints, each slightly different. The player must reach the end as quickly as possible, picking up various bonuses to increase your speed and earn extra points whilst avoiding different coloured “orbs” that have negative powers, damaging your health, speed and score!
Levels have their own style
Visually it isn’t great and personally I think the player model not only looks rather rubbish but is also a bit intrusive. The game doesn’t quite have the pace that was originally intended but that could be improved upon with further balancing. Perhaps using both x & y for locations makes it a little bit too awkward to control. Whilst trying to avoid being too similar to the lane approach of Audiosurf, which is very neat and does work well, its been taken to another extreme. It may be interesting to try a “flat” version of the game at some point though. There’s a lot of improvements that would benefit the game and the main ones have been outlined below.
To do list
Tidy up the current GUI & HUD.
Add sound effects when colliding with objects & checkpoints.
Add background music.
End of game menu (death & game complete) including scoreboard.
Individual level scoring.
New player model.
Improve balancing of various bonuses and starting speeds.
With those changes hopefully devSprint can be classed as “finished” but hey, least there’s something playable out there!
The first Oxygen Addict games project has started and is being developed using Unity 3D. This should provide a good platform for a 3D game as well as being accessible. The game will be based around dodging obstacles and picking up speed boosts & points in a sprint to the end of a long course. Unfortunately when copying between computers some of the objects in the project appear to have been lost. Hopefully my other backup will fix it!
Expecting a prototype release by the end of October with a full release in due time.