Tag Archive for Prototype

X-Orbtek Prototype


This is based upon a game I made a couple of years ago whilst refreshing myself on C++. However this was made in one evening using GameMaker HTML5.

The player must collect orbs, which slowly shrink before disappearing. If all the orbs disappear it is game over but if you collect one then more are spawned. To provide an extra bit of challenge the player must avoid enemies that are either static, mindless drones or stalking the player.

This prototype only has a limited number of enemy designs and no bonus pickups or music, plus the drones tend to get a little lost, but you should be able to get an idea of how the game will work.


Introducing Invertical

Some people call Simon a bit of a square but he has a real passion for reading, learning and most of all exploring. Help him as he explores the world of Invertical, collecting lots of fascinating books and scrolls along the way!

This platform game requires the player to invert their colour between black and white in order to land on the appropriate blocks. Get it wrong and you’ll go falling through the environment, possibly back to the start.

The version currently available is only an early prototype that was built in one afternoon with 3 levels, basic art and no sound etc but it gives a good idea of what the game involves and the potential with some clever level design and more gameplay objects. Let me know what you think via Twitter! (@OxygenAddictUK)

Play Invertical in a browser

Squeebles prototype available to play

Check out this early version of the platform game “Squeebles”.


You play as Skwibble, one of the bravest Squeebles around. After Count Frackle took his wife Mibbeline and his kids and other Squeeblings, he has set out on a mission to rescue them all!

Gameplay is a very simple platformer, however what makes it a little bit more tricky is that Squeebles really don’t like standing still so the character is constantly on the move. It requires good timing and quick thinking to avoid dying.

Naturally the game is very light on content and the levels & artwork is far from polished but it should give an idea of what the game is about. Check it out either by downloading it or just play it in your browser.


Rescue Squeeblings

Timing is key

A hectic start to 2012 planned!

Over the past 2 weeks there’s already been a lot of activity but there’s some exciting plans for the first quarter of 2012. The aim is to create a “finished” version of each game and start trying to get them distributed on the net for people to play! For each game a bunch of changes, additional content and improvements have been identified. Some things are absolutely essential, even for a free version in addition to further changes that, time permitting, would make the games good enough to put on sites requiring a small fee (50p-£1).

Every few days I’ll put up details on what is planned and to get the ball rolling, lets look at the first game put on here, devSprint. In truth, this will never make a game that’s worth playing for but nonetheless there are improvements that can be made. The two key focuses will be providing joypad support (geared towards Xbox 360 controller) and music. After some hunting around I found an amazing site, NoSoapRadio, with loads of music for games that is both royalty and cost free! Given that Oxygen Addict isn’t out for commercial gain, this is great! However if any cash was to come in then I intend to donate a portion to the chap providing the tunes ^_^ Alternatively go donate yourself!

New game prototype – HexStackIt

The game will be familiar to Audiosurf fans as it involves travelling down lanes of objects (in this case hexagons), collecting them to earn points. What makes this game a little different and quite interesting is that colliding with an object adds it to a stack. As the stack builds, the amount of points you get increases. However if you run into another colour, the stack is wiped and a new one is started, losing you all the points in the stack! But how do I actually earn points I hear you ask? By banking! When you click with the left mouse button the points from the current total are added toyour score. This leads to a game where you must gamble, do I save what I have or risk going for a bigger combo score? Then at the end it all closes down and you’re left with nothing, in true banking style. This will of course be replaced by scoreboard in due time. 🙂



Play in Unity Web Player