Tag Archive for release

Avatar Runner released!

I am delighted to announce that the Xbox Live Indie Games title Avatar Runner is now available to buy!

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Enjoy a leisurely stroll along the beach or sprint through a nightmare world in Avatar Runner. With a unique scoring system, collecting items builds up your combo. These points are only earned when you bank so if you make a mistake – all your combo is lost. Run to your own music library with a custom run and compete against friends through tournaments.

It costs just $1 or 69p or whatever the lowest cost is in your local currency.

Trick or Treat released on Windows Phone 8

I am pleased to announce that my first Windows Phone 8 game is now available on the Windows Phone Marketplace.

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Living in the land of Treat is wonderful. There’s cakes, chocolate and ice cream in abundance. Unfortunately getting around isn’t all that easy. Sometimes the only way is to switch to the Trick dimension where ghosts, skeletons, witches and other evil characters are out to get you.

Trick or Treat takes the unique inverting gameplay of Invertical and giving it more than just a new Halloween. You’ll be exploring your way around unique levels with a trick world full of nasty creatures and objects that can hurt you with a spooky yet charming theme, whilst the treat world is bright, cheerful and full of wonderful items to collect.

Get it on your Windows Phone 8 device for free!

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New Invertical Demo Released!

Invertical is a unique and very enjoyable puzzle platform game where you will have to invert your colour between black and white to open up new routes.

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Invert your colour

The monochrome art style gives the game a simpl yet charming feel whilst giving a clear indication of the platforms. As with the full game, you will encounter several different themed areas with books and scrolls to collect. If you manage to find them all then you will unlock a special bonus level!

Bonus levels are new to Invertical and provide a nice new gameplay variation.

At just under 9Mb it is quick download and no installation is required.

You can also play the Invertical Demo in a browser, although please be aware that performance may not great.

Play In Browser

Full version of X-Orbtek released on Android

Unlockable theme

Unlockable theme

For a mere 65p, less than $1, you can buy the new version of X-Orbtek. It comes with several unlockable themes, new enemy types and additional power ups, including bombs and a decoy ship.

If you’ve not played it already, X-Orbtek is a great game that is easy to pick up and with global high scores it can be hard to put down.

It is available on the Play Store now!

Get it on Google Play

How to market the much updated Invertical?

This is a question that I’ve been debating quite a bit.

This isn’t a full sequel, nor is it DLC as I don’t want any requirements on the original. It is a bit like releasing a deluxe extended edition of a DVD with loads of extras, a fancy box and previously unseen footage. As a result I am unsure how much of a push should I make on promoting the game, especially given I’ve something else on the go and this is all in my free time. I need a hook. I need something new to show and not just feature improvements or additions but something brand spanking new about it.

There is however one thing I am certain of… I need to get around more. Be more active on forums and then just before the game comes out, I need to get in touch with people. Instead of working hard on the game, getting it done and contacting everyone I should get it 99.999% done, contact people, get some attention going and set a release date around 2 or 3 weeks ahead. This gives writers a chance to play the game and I’ve an enforced quality control period to be a bit more of a perfectionist on any trivial issues.

But going back to my earlier thoughts, I still need that hook. Something big. How about releasing on a platform other than Windows? Sounds like a plan!

Release nears for Invertical

Within the next 48 hours I hope to complete the core game content and start on work such as the sound effects, front end, tweaking level design, improving artwork, refining the jumping code and so forth.

At the same time there is an absolutely massive task ahead… actually getting the game some attention! I really believe there is something pretty cool about Invertical and that people will on the whole enjoy it. Quick note there – not all games are for everyone and I’ll never claim that my games are the exception. Unfortunately I’ve left this a little late as the various websites that I’d look to target don’t know “Oxygen Addict” and may not care. The game is going to need an awesome sales pitch!

I’ve still not got the perfect headline for the game (if anyone can come up with the new headline you get a free copy of the game!) and limited assets. Screenshots shouldn’t be too hard to put together but making a video is a lot more complex and I’d want to take my time over it. I’ve got the Deep Sea preview video, hopefully that will do! I’ll maybe provide my playtest build which will be complete in the next 48 hours.

Pricing is the final big question that I have. For the full release I’m thinking maybe £1-£2… at most $5. Of course none of this goes into my pocket as the game is for charity but deciding what is a fair amount to maximise the amount that I can raise for Sick Kids Save Point is a tough one. Hopefully the forthcoming playtests will help get a better idea of where people value the game.

There will also be two free versions. First of all is a demo, which will be a stripped down version of the full game. I’ll pick around eight to twelve levels that I believe gives a good overview of the different styles of gameplay, ending in one of the chapter finales (but not the actual final level). The second will be a HTML5 version that is much the same as the demo but I’ll strip it down using just a couple of chapters and have only the one piece of background music. This is to reduce the file size substantially as loading times will be a huge barrier to entry.

The Really Annoying Game demo released!

Download the demo for The Really Annoying Game for free!

Play as four zany characters in a game that takes the game design handbook and turns it upside down, mocking the many annoyances and frustrating elements in all too many games.

The demo provides access to the tutorial and standard puzzles mode, a total of 20 puzzles. The full version will be released shortly with many more!

Captain Getsu demo now available!

The demo for Captain Getsu has been released so grab your Xbox controller, plug it in your PC and enjoy some retro action with a unique twist!

Captain Getsu

Captain Getsu is a top down space shooter where you must blast asteroids, destroy enemy ships and blow up planets in a bid to win the heart of the beautiful Princess Akaihime and bring the evil Lord Tatakai’s empire.

The demo provides three of the eleven levels available in the game and is also restricted in terms of options and music. Keyboard support is present but it is highly recommended that you use an Xbox controller. Failing that a PS3 or standard PC controller should do the job!

Video and full version due out over the next couple of days!

HexStackIt released for free!

The final free PC version of HexStackIt is now available to download!

You must earn the highest score possible by building stacks of hexagons, whilst dodging other colours. One mistake could ruin everything so be sure to bank… unless you are brave enough to fill the stack!

The game is available on PC for free with several versions to download. It comes as an installer or just as a plain old zip file if that’s your thing. Controls are shown at the start but to really get the full experience it is recommended that you plug in a game controller – even better if it is a trusty old xbox controller! The awesome tunes are free to download by the wonderful chap who provided them over at nosoapradio.us.

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devSprint released for FREE!

Just over 3 months after starting Oxygen Addict’s first project, it has finally been released! The game is called devSprint and is available to download or you can just play it in a browser using the Unity Player.

devSprint

In truth development on the game hasn’t taken 3 months, in total it is probably no more than a working week, which isn’t much… especially when you factor in that in order to make it I needed to learn how to use Unity! I’ll be honest and say, this isn’t a classic and certainly wouldn’t be worth charging even 50p for. However it is a milestone, to sign something off as “done”, and for that I am quite pleased. There’s a lot more that I’d like to do, but time is probably better devoted to some of the stronger projects on the go and planned!

Compared to the prototype previously released, there’s been a few changes. The controls have been switched from mouse to joystick/game controller, which is much more intuitive to control (standalone only, web player uses mouse). Additionally the spawning has been tweaked so that there’s less vertical variation, making it a lot less random chaos and more of a game. On that note, the time has also been cut for the six levels, making it that much more challenging.

The game is very much made by the awesome music Robot Laser Carnage by Deceased Superior Technician, which is available for free from http://www.nosoapradio.us. You’ll find most the music in forthcoming Oxygen Addict games with also be rocking some awesome DST tunes!

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Play in browser (Unity Player)