Imagine a game in which you have to join protests to make changes to the rules within the game’s world.
I originally planned to spend a weekend working on a MolyJam game but got a little sidetracked and only ended up spending about a quarter of the time I anticipated on a game. Nonetheless, I’ve put together something kind of playable. The game involves collecting protestors either by clicking on them, shooting them or running them over, like you do, and the rules are constantly changing. You can protest for or against rule changes.
This isn’t the full idea, merely what I could get done and working. What I really wanted was to bring in various “special” protests such as saving penguins, changing working hours etc that would affect scales such as happiness, economy and environment. You’d join these with your appropriate protester type (eg hippies like saving the planet).
You’d also be able to start your own rule protests, there would be more ways to collect protesters, eg setting traps, zombies/enemies and the ability to create spawners… all this of course varying as the rules of the game change.
I doubt that I’ll ever finish the game, but at least you can see the basic idea 🙂