Setting the scene for Invertical

As I plug along, albeit still slowly, with the gameplay side of Invertical I have something nagging at me in the back of my mind… the plot. More specifically how I intend the set the background for the game. Who is the main character and what is he doing in the world of Invertical?

The actual story isn’t so much of a concern for me. Aside from wording, it is pretty much set, but delivery is what concerns me. Ordinarily this is where the animation or 2D art experts in the team get to showcase their skills, however this isn’t something that I’m really capable of. Even if I dedicate just as much of my time to creating the intro as the rest of the game, I have to admit it will come up short. I thought of some simple ways to create a basic video and even contemplated a high school powerpoint style intro with stages in the story appearing one at a time. Not very nice really. Then it hit me…

The main character, Simon’s, main objective throughout Invertical is getting home but the secondary objective and often the more challenging and enjoyable gameplay is finding the books & scrolls. I’ve named my areas of the game “Chapters” and the WIP title for the intro is “Preface”. I should present it as a kids story book! A simple picture with a little bit of text. Press space and you get the next one (or after X seconds). Simple and effective. The main issue of course would be creating the artwork but in truth given the very simplistic art style of the rest of the game, I don’t see it being a problem if I stick to that. In fact having the same character design with happy / sad /scared face and a different background might suit it quite well!

I’m now actually kinda looking forward to making the intro to the game!

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