This time I’m going to do a proper job

Last year saw a crazy amount of games released (check out my 2012 reflections) and I’ve already released two Android games this year along with a free version of Invertical but things are going to get a little slower now.

I’m not stepping off the gas (at least by much) but rather trying to focus on creating more “complete” games. My current Android prototypes will find themselves on the backburner whilst I work on two other titles. First up we have a re-release of Invertical. After getting positive reactions during an event last weekend where I demoed the game, I want to improve it further. Its a cool game but could it be even better?

There are two weaknesses that I’d like to address. The initial impressions you get aren’t great. The front end is too simple, early levels look dull and most importantly, the store front artwork doesn’t excite. I’m hoping addressing these will help in bringing attention to the game and getting it some coverage. The other key area is progression and use of books / scrolls. This still isn’t 100% but I’m probably going to have a few bonus levels that are unlocked based on how many books and scrolls you have. Finally of course I’ll tidy up a few of the levels while I’m at it.

I’ve not fully announced the second project and I’m hoping on taking a lot more care and time over its release. The project is a huge learning curve for me and I want to be a bit more of a perfectionist. Often I’ve been guilty of cutting corners to “get it out there” so this time my approach is going to be a little different. I want the game to be a good representation of gameplay when I reveal it. I want the game to be awesome already before thinking about letting others play it and most importantly, I can’t let myself say “that’ll do” for any aspects come release!

As I am really bad for going “ooo nearly there – lets show it off”, I have a plan! After finishing that build, promo artwork, video or screenshot I’ll save it for a day or two. If I’m not happy with it a few days later, it won’t go out. This applies to the revamped Invertical as well!
One thing I’m keen to do is a blog a week. This will help me focus on being productive and having something to talk about or show each week, even if it is just a paragraph or two. Hopefully it will be interesting as well, discussing some of the challenges and also anything useful I learn. In particular looking back at how the game evolves could be a good read! If I’m lucky it may even raise awareness in the game, which of course would be fantastic. Not only could that help the launch but it should help in gathering feedback! This won’t start until I announce the project and its nowhere near ready at this point.

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