Invertical – Improving the first gameplay experience

Welcome to the first of my “blog a week” posts, starting off with a look at Invertical and part of my work planned to turn it from what is a good little game into something a little special.

I’ve great belief in Invertical as a concept and also believe that the released game is great fun, original and for the price, an excellent buy. However it has its flaws and all too many of them are in the first few minutes. They aren’t huge but if you are put off by the first 2 minutes, there’s no guarentee that you’ll continue playing. The one I’ll be discussing today is the first level.

The original introduction level was meant to give players practice at jumping and changing colour. In truth it turned out to be slightly too difficult for players and just wasn’t an interesting level. The fun part of Invertical is figuring out your route and this was just jump then change in mid air several times. Of course it is good practice for levels where you need to jump and change colour in mid air but the game needs to engage players so early on.

I’ve made a number of changes to the level. For starters the level design is very different with no requirement to change colour whilst making diagonal jumps. Now there are just simple jumps and you can usually change colour whilst standing. There is also a very simple bit of puzzle solving. The other notable change to make the level a much better tutorial is that will introduce the both the concept and controls to the player, not just jumping practice. Finally I’ve altered the artwork slightly rather than being very plain. Still considering a background and neutral change but that is still to be decided.

If you have any feedback, fire it my way! I’ve put together a quick video where you can see the two levels. Hope you agree, the new one is much better!

 

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